Made in a week for the weekly jam 153 with the theme "Roll"

Controls: move with WASD, aim with your mouse

Guards will let you walk around, but they will unroll every carpet they fnd, and stop you if you carry something. If they find a dead body they ring the alarm, and be careful if you kill them ! More will come...

After years of training Peter is finally ready for his first mission as a bounty hunter.

But Peter forgot a detail : his first operation will be as an intern for the famous Johnny Trigger, and all he is allowed to is dispose of the target's corpse bring it back head quarters.

This would have been an easy task, if only he hadn't forgotten his body bags...

  • Sneak into your target's place, avoid being detected and bring their body back
  • Roll bodies in carpets to hide them
  • Don't be seen with a dead body, and do not let the guards ring the alarm

PS : This is our first game ever, after learning Unity for about 2 weeks, and it was made in only one week. So it may not be much and a bit buggy but we're really proud of it.

StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(12 total ratings)
AuthorBitoniau
GenreAction, Shooter
Made withUnity
Tags2D, our-first-game-jam, Stealth, Top-Down, weeklygamejam

Development log

Comments

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good job nice casual game.

(+2)

The idea behind this is genius. :D I would have never thought of something like this just from the keyword "roll". However, I could not make it past the second level. I don't know if I did something wrong. 

Also, I think the controls could be improved by making it possible to rotate the sniper's aim just by simply right clicking. That would be more conventient in my opinion, but it's not that big of a deal either.

Anyway, if this is really your first game ever, then I'm impressed. :D The idea is great and I think you should further build on this basis. :)

(+1)

Thank you so much for your feedback !

I think this is not your fault, we didn’t have a lot of time to design balances levels and some indicators are missing (the cone of vision of guards should be visible for example, we will work on it!).

This control idea is very good too, we didn’t think about using the mouse for positioning the sniper, We will probably use either the right click or the wheel ;)

It is really encouraging to have such feedbacks, we definitely will keep developing game, and especially this project ! Follow us to keep in touch if you are interested :)